Repeating hand crossbow

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The cost is just another equally random guess. The reduced damage is just a wild guess about how the complex mechanism might interfere with the efficiency of the weapon. In game terms it is simply the standard crossbow with the ready time needed for drawing and inserting the quarrel removed, so that it could be fired after 2 seconds of readying instead of 4 (or 3 if the user has fast-draw(arrows))ĭamage Acc Range Weight RoF Shots Cost St Bulk Here are the stats for the hypothetical TL 4 repeating crossbows - made up by someone who has as much understanding of the physics of firearms/crossbows as a fish has of bicycles:ĭescription: this crossbow is cocked and nocked by a slide (which would make a nice KACHINK! sound when pumped), and holds five quarrels loaded from the top into an internal magazine. (Apologies for not including links to those threads, as after looking at too many threads too briefly I've lost track of which threads I found the ideas from) I've searched the forum for ideas and made up some stats for two designs mentioned in related threads.

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So instead of firearms eventually making knights in heavy armour obsolete, infantry combat heavy cavalry with more advanced repeating crossbows.

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I am currently working on a TL 4 campaign world where gunpowder was never invented.

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